The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[1]
Game modes
There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.
Time Trial
Single Grand Prix (practice/qualifying/warm-up/race)
Championship (competing in a 17-race season to become FIA Formula One World Champion)
Grand Prix Challenge (series of 10 mini-championships which increase in difficulty each time)