The Super A'Can failed because its initial costs were too high for customers. It had no chance to compete with fifth generation video game consoles, such as the PlayStation, the Nintendo 64 and the Sega Saturn, all of which were more powerful and offered 3D graphics. The Super A'Can performed so poorly that it lost its company, Funtech, over USD $6 million. In the end, Funtech destroyed all equipment from production and development of the system, and sold off all remaining systems to the United States as scrap parts.[4]
Technical specifications
The Super A'can uses a Motorola 68000 as its main processor
UMC UM6618 with 128 KB VRAM displaying 256 out of a possible 32,768 colors at 320x240 resolution. Max sprite size of 256x256. Supports zooming, rotating, and mosaic effects.
Audio
UMC UM6619 outputting stereo 16-track PCM
Cartridge
Max size of 112Mb, with built-in SRAM of 16-64kb
Control pad inputs
Two DE-9M (9-pin male D-connectors) on front of console, identical to those of the Sega Genesis/Mega Drive (though not compatible with Genesis/Mega Drive control pads)
Controller IC has identical timing to Super Nintendo/Super Famicom with the exception of the Select and Start are swapped.[5]
A/V Output
RF, composite video/RCA audio. Later models removed the RF output to reduce costs.
Peripherals
A CD-ROM attachment (similar to Sega's Mega CD add-on), and a CPU/Graphics upgrade (similar to Sega's 32X add-on) were planned but unreleased.[6]
List of games
Released
#
Serial number
Title
AKA title(s)
Developer(s)
Genre
Release year
1
F008
African Adventures
1) Fēizhōu Tànxiǎn 2) Monopoly: Adventure in Africa